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@Yodwaae Yodwaae commented Nov 28, 2025

I used the same approach as the existing ‘Directory Naming Convention’ setting. Variable name formatting relies on the existing helpers: to_snake_case(), to_pascal_case(), and to_camel_case().

Closes godotengine/godot-proposals#13619

I used the same approach as the existing ‘Directory Naming Convention’ setting. Variable name formatting relies on the existing helpers: to_snake_case(), to_pascal_case(), and to_camel_case().
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Add an editor setting to choose the naming convention to apply when drag-and-dropping nodes into the script editor

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