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Releases: Ladysnake/Cardinal-Components-API

v6.1.3

22 Nov 21:52
93b4f23

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Version 6.1.3:

Fixes

  • Fixed rare ConcurrentModificationException during sync (thanks Up!)
  • Fixed crash on dedicated servers when a player lacking a required mod depending on CCA attempts to log in

see full changelog here

v7.2.0

12 Oct 18:11
121334a

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Version 7.2.0:

Updated to 1.25.10 (thanks TheDeathlyCow!)

see full changelog here

v7.1.0-beta.1

08 Sep 08:23
d328b40

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Version 7.1.0-beta.1:

Updated to 1.25.9 snapshot (25w36b)

Thanks to MoriyaShiine for the update !

see full changelog here

v7.0.0-beta.1

17 Jun 22:31
459769c

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Version 7.0.0-beta.1:

Updated to 1.25.6

Changes

  • NBT serialization now all goes through the new ReadView and WriteView interfaces

see full changelog here

v6.3.1

13 Apr 23:17
3af6af1

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Version 6.3.1:

Fixes

  • Fixed crash in scoreboard module when no mod saved any data using it

see full changelog here

v6.3.0

26 Mar 16:02
c3bb744

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Version 6.3.0:

Updated to 1.25

see full changelog here

v6.3.0-alpha.1+25w09b

02 Mar 19:41
0bede2e

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Version 6.3.0-alpha.1+25w09b:

Updated to 1.25 snapshot (25w09b)

Note: while this port does not incur breaking changes to the API, it does revamp internals, especially in the scoreboard module.
Please report any issue you may find at https://github.com/Ladysnake/Cardinal-Components-API/issues.

see full changelog here

v5.2.3

08 Jan 01:33
aa4dbe4

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Version 5.2.3:

Fixes

  • Fixed specific block entities not ticking despite a parent class
    having a ticking component attached

see full changelog here

v6.2.2

27 Dec 18:31
dc310ba

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Version 6.2.2:

Fixes

  • Fixed an incompatibility between cardinal-components-block and Immersive Portals, which would cause desynchronization issues
    for block entities seen through a portal (thanks daimond113 !)

see full changelog here

v6.2.1

27 Dec 14:44
a04ac01

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Version 6.2.1:

Fixes

  • Fixed issue in the cardinal-components-chunk module causing save failures when no mod actually used said module
    • Unfortunately, any chunk in which the damage happened will be reset.
      If you have a backup of your world, you should try loading that. Otherwise, I guess this is a reminder that regular backups
      are critical, especially when adding new mods or updating across Minecraft versions.
      In any case, my apologies for the damage and the delay in fixing the bug.
              ~ Pyrofab

      PS: if you never got spammed by red popups saying "failed to save chunk", you are most likely unaffected by the issue.

see full changelog here