How does it compare to https://github.com/Birch-san/box2d3-wasm? #311
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Daavidaviid
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I will add my own answer, open to hear from other developers as well. Before starting Planck, I used the initial emscripten box2d (kripken/box2d). I faced a couple of issues:
Unless you have hundreds of objects all colliding together the performance difference will be trivial. I guess the best use-case for emscripten is when you have a game in another language and you want to compile the game and libraries together to run in browser. Or when you have a use-case where physics performance is the bottleneck, in this case it is still better to start with Planck, and then replace it when needed. |
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Anyone made the switch?
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