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@Calinou Calinou commented Nov 10, 2025

4.6 has fixed the previously incorrect volumetric fog blending behavior. This has the side-effect of making bright volumetric fog look significantly brighter than before. To get a result similar to the previous look, the Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly (often by a factor of 10, if not more).

Not cherry-pickable to 4.5, as this change will only be in 4.6.

…metric fog

4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
@Calinou Calinou added enhancement topic:rendering area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:3d labels Nov 10, 2025
@skyace65 skyace65 added the waiting on pr merge PRs that can't be merged until an engine PR is merged first label Nov 13, 2025
@skyace65 skyace65 added this to the 4.6 milestone Nov 27, 2025
@skyace65 skyace65 removed the waiting on pr merge PRs that can't be merged until an engine PR is merged first label Nov 27, 2025
@skyace65 skyace65 merged commit 512c9b1 into godotengine:master Nov 27, 2025
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Thanks!

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