@@ -141,9 +141,9 @@ private static void DrawButtonBorder(Graphics graphics, Rectangle bounds, PushBu
141141
142142 if ( state == PushButtonState . Pressed )
143143 {
144- // In pressed state, invert the 3D effect: highlight bottom/right, shadow top/left
145- topLeftOuter = DefaultColors . ShadowColor ; // shadow
146- bottomRightOuter = DefaultColors . HighlightColor ; // highlight
144+ // In pressed state, invert the 3D effect: brighter highlight bottom/right, deeper shadow top/left
145+ topLeftOuter = DefaultColors . ShadowDarkColor ; // deeper shadow
146+ bottomRightOuter = DefaultColors . HighlightBrightColor ; // brighter highlight
147147 topLeftInner = DefaultColors . ShadowDarkColor ; // deeper shadow
148148 bottomRightInner = DefaultColors . HighlightBrightColor ; // brighter highlight
149149 }
@@ -155,9 +155,17 @@ private static void DrawButtonBorder(Graphics graphics, Rectangle bounds, PushBu
155155 topLeftInner = DefaultColors . DisabledBorderMidColor ;
156156 bottomRightInner = DefaultColors . DisabledBorderMidColor ;
157157 }
158+ else if ( state == PushButtonState . Hot )
159+ {
160+ // In hover state, invert the 3D effect: highlight bottom/right, shadow top/left
161+ topLeftOuter = DefaultColors . ShadowColor ; // shadow
162+ bottomRightOuter = DefaultColors . HighlightColor ; // highlight
163+ topLeftInner = DefaultColors . ShadowColor ; // shadow
164+ bottomRightInner = DefaultColors . HighlightColor ; // highlight
165+ }
158166 else
159167 {
160- // Normal/hot : highlight top/left, shadow bottom/right
168+ // Normal: highlight top/left, shadow bottom/right
161169 topLeftOuter = DefaultColors . HighlightColor ; // highlight
162170 bottomRightOuter = DefaultColors . ShadowColor ; // shadow
163171 topLeftInner = DefaultColors . HighlightBrightColor ; // brighter highlight
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