Skip to content
Andrea Catania edited this page Dec 20, 2020 · 6 revisions

Godex

Godex is a Godot Engine Entity Component System module.

What is ECS

Shortened as ECS, the Entity Component System is an architectural design pattern that allow to organize the data in a way so that the workload can be split into small and easy programs.

How to use

Please check the section Compiling to know how to compile it.

Clone this wiki locally